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    Elias

    Elias provides a fully spatialized game audio and adaptive music middleware engine designed for sound designers and composers. The platform features a visual scripting interface, real-time design capabilities without sound banks, and an API for custom tool integration. It supports major game engines like Unity and Godot, and is also utilized for interactive music in films, VR, and automotive experiences.

    Visit websiteStockholm, SwedenFounded 2015
    Gaming
    Audio Technology
    Software
    Media
    Automotive

    Funding summary

    Total raised
    €4.6M
    Funding rounds
    2

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